Creates splotches on your dragon that look similar to blankets of blood. Inspired by the bloodmark gene in horses. It is a Top Layer marking. The marking should have a clear, solid edge. You can cover up to 75% of your dragon with the vampire mark. It should be the color of a chestnut horse (brown to red). If you are having trouble picking a color, you may use the slider below:

Texture and Shape Rules
It should have a solid edge. The shape itself will be solid and random; any spots will be closely associated with the mark, and any holes will be close to the edge. You can either do a large, mostly solid pattern, or you may do something that looks like blood splatter or dripping liquid. Note that it must be opaque, it will not have varying textures or opacities, and the edge will still be a solid line even with ‘splattery’ shapes. Here are some examples of good vampire shapes:
Minimum range. Maximum range. Displaying subtle gradient of color.
Below are examples of what NOT to do. The first has a clearly shaped tail marking, instead of being random. The second has a too many varying opacities and a textured edge. The marking must be solid, not textured, and it must all be the same opacity.
Incorrect shaping.
Color Rules
Vampire will always be red, brown, tan, or maroon. It may display a subtle gradient between similar colors across the marking.
Layering Rules
It is a Top Layer marking, so it will always appear on top of all other markings.
Effect on Modifiers & Physical Traits
It may affect modifiers, skin, nails, ears, and similar things where it touches.
Charged Vampire
Charged Vampire may ignore layering rules. It can sit at the bottom of your marking layers, in the middle, or on top of any marking.