Creates up to two energetic rings hovering around the dragon. Each halo should be a single flat sheet with no elemental effects (elemental effects may be added once your dragon learns magic). You can add small spikes coming out of the halo as long as it still appears circular, rather than star-like. You can have other traits influence the pattern of the halo. Halos are capable of moving from place to place, despite having no physical substance. Here are some examples of halo placement:
The halo may also move and change sizes between art pieces, as long as the general appearance is the same.
It must follow elemental color rules. You may allow display traits to affect it. It will either be a solid color or have a gradient between two colors.
Modifier & Physical Trait Interactions
This does not affect the colors of Physical Traits. You may use color Modifiers to change the color of the halo.
Dragons with Charged Halo may have any number of rings, so long as the rings are still apparent.