Wings, Flesh, and Inner Ears
Wings, flesh, and inner ears may display any color allowed in the elemental rules. Furthermore, you can pick a color from any markings that appear and use that instead (this includes things affected by Vibrancy or other color mods). You may make a gradient between two allowed colors on these traits.
The only trait required to appear on dragon wings is Flight Bars, but you are free to extend any desired markings onto wings and modifiers. You can even have markings exclusively on the wings, as long as they are readily visible!

Claws, Horns, and Teeth
Claws and teeth may be any elemental color along with any natural bone color. Natural bone colors include white, black, tan, and brown. Natural bone colors may show through a bony crest, but if you want to make a gradient on a body crest, then only the tips may be a natural bony color. Markings may extend to claws and crests, but will not affect teeth.
Eye Rules
Eye rules are pretty dang loose! Feel
free to give your dragon eyes any color, pupil shape, lack of pupil,
whatever. You can make your dragon blind at your discretion–eye color
will not affect this unless you want it too.
This stuff is OKAY:
- Lighter pupils
- Darker pupils
- Heterochromia
- Sclera of any kind
- Any Pupils that appear in natural animals
- No Pupils
What you CAN’T do with eyes:
- Different Pupils in Each Eye
- Glowing Eyes
- Shaped Pupil
- Eyeless
- One Eye
- Extra Eyes
- Eye shapes that do not match the snout type (IE Chameleon eyes on an Ungulate Snout)
These strange eye traits are only obtained by through the True Sight mutation.
Free Traits
You may apply any color modifiers or marking modfiers to minimum markings. There is no need to mention that you used minimal markings in your design.
1) Freckles
You may create tiny freckles. Color should be within elemental rules.

2) Free Marks
For minimum markings, you can create natural-looking markings within the range. They can have holes or be oddly shaped, as long as they don’t look tribal. These can be any color in the elemental color rules along with black or white. Here is the maximum size of these minimum markings:

3) Spines
You can have spines along a dragon’s back. They should be distinct spines/spikes/horns, rather than a frill or sail. The spines have one starting point, one ending point, and do not twist. They can start at the base of the neck and end just before the tail tip. These spines will not make a crest and will not create a spaded tail.
You may include small spines on other areas as well, as long as they are not larger than that dragon’s talons.
4) Scars and Wounds
Your dragon may also have scars. These scars should look like incidental wounds, not carvings or patterns. They should be healed over, rather than open wounds. For dramatic body damage, you will need to use the Grooming Kit item.
5) Facial Modifiers
Lastly, you can have a few free traits on the face. These include a small egg tooth, a sharp chin, and scaled eyebrows. You can have very small fangs as long as they don’t hang over the chin. Here are acceptable examples of free traits on a dragon with Fire element colors:
Here is a bad example of free traits:

This design will not pass. The minimal markings are out of range. They are the wrong color and look tribal. The freckles are too large and look more like spots. To top it off, the egg tooth is now a horn, and the chin is now a spikey beard. The brow scales look more like fur, even though the dragon has smooth scales. The fangs are too long and definitely go beneath the chin. None of that stuff works!
6) Free Gradients
Certain traits may have free gradients. These must follow elemental color rules unless affected by other traits. They are:
- Long Scales: Bearded, Maned, Bumble, and Curled.
- Certain Horns and Spikes: Thorned Spine, Club Tail, Dorsal/Pelvic Spines, Beaked, Fanged.
- Webbing and thin traits: Many-finned, Webbed Tail, Gilled, Plumed, Neckfrill, Whiskers, Dorsal/Pelvic Spines.
- Certain plates: Plated Spine, Plated Underbelly