PHYSIOLOGY
With their sharp and rough scales, large horns, and long claws, it is highly recommended that even their Riders avoid petting them needlessly. Even the seemingly smooth and reflective scales have a razor-like texture at the microscopic level that can cause a rash at best and long cuts at worst when a Rider tries to pet their dragon without equipment. Purebred metal dragons cannot generate lift for themselves, but on windy days the winged dragons are capable of controlled gliding. Despite their terrifying physical composition, they are gentle giants and rarely start or finish disputes. They subsist on rocks, dirt, and small insects. Their long tongue is especially useful for licking up ants.
Default Traits – Biped, Thorned Crest, Segmented Tail, Scythe Wings, Scrounge Snout, Fingered Limbs, Smooth Scales
TEMPERAMENT
Metal dragons bond with Riders that show purity, innocence, or a good sense of what is right and wrong. As timid creatures, they then look to their Riders for how they should interact with others. Metal Riders and Earth Riders are similarly employed, but Metal Riders tend to be much more dependable when the situation calls for communication rather than strength. Riders can use the intuition of their dragon to easily perceive the intentions of others, making them excellent detectives and guards, even if they’re not that strong. The strongest Metal Riders are even capable of seeing the auras of others.
Known Rider Attributes:
- Naive
- Sense of Justice
- Wholesome
- Intuitive
- Patient
- Forgiving
- Calm
- Accountable
- Philosophical
- Honest
- Sincere
- Indecisive
*Riders never have all attributes at the same time.
METAL MAGIC
Metal dragons are the hardiest dragons of all. Their armor is impenetrable when they set their magic to it, and they can exist even in a vacuum without the need to breathe. They can manipulate anything magnetic and bend metal at will. Illusions have no effect on them—in fact, they have a peculiar relationship with light. They can enter the reflections of metal and travel through a ‘parallel’ world of sorts for several minutes at a time. They can exit from any other reflective surface or simply look through the window. If their strength is spent while they are in this mirror world, they are ejected from the nearest reflective surface.
Another peculiar magic they wield is the ability to project their minds towards others. Weak dragons begin with telepathy, while the strongest dragons can superimpose their own mind upon others and control their body. The soul of their target is temporarily placed in their own body or the body of their Rider.
Despite these frightening abilities, metal dragons and their Riders are typically too pure to use these powers for nefarious ends. They are much more likely to use weaker abilities to get what they need. Both dragons and their Riders can see auras surrounding all life forms. These can immediately tell them the mood, intentions, and personality of everyone they come across. It’s not an ability that switches off, either, so Metal dragons and their Riders will detect lies the moment they happen—even if they’re relaxed. They can dim their own aura and the aura of others to avoid detection. Along with that, their aura reading will occasionally reveal a curse or illness that the victim is unaware of.
Magic Physiology
On top of the general Tier IV magic effects, your dragon can have these traits. This is only available to dragons with Tier IV Metal magic or Elemental Anomaly. Feel free to get creative and use things outside of this list. Dragons with Tier IV Metal magic may be marked as Flighted, even if they have no traits for flying.
- Engraved
- Shimmer
- Sheen
- Armored
- Large plating and scales
- Gilded
- Molten Metal
- Metal Spines/Horns
- Metal Gravitating around the dragon
- Flight
BASE SCALE RULES
Their most common colors are gold, pink gold, and silver. Here are some suggestions for base coats and markings:
DEFAULT DISPLAY AND MODIFIER TRAIT RARITY:
Common:Appaloosa, Suntouched, Pangare, Comet, Sooty, Dust, Splotched, Rusted, Chroma, Bearded, Feathering, Tattered, Boneless, Armored, Plated Spine
Uncommon:Rabicano, Faded, Magma, Sable, Scorched, Bib, Dart Frog, Rattlesnake, Checkered, Fractal, Stamp, Orca, Spotted, Blanket, Striped, Hailstorm, Panda, Collared, Cap, Tipped, Wisp, Starry, Forged, Veined, Iridescence, Bioluminescence, Spaded Tail, Dorsal Spines, Antennae, Miniature, Display, Whiskers, Dorsal Fin, Gilled, Webbed Tail, Odd Ears, Extensions, Beaked, True Sight, Transparent Skin, Sheen, Gilded
Rare:Roan, Zebra, Emblazoned, Pharaoh, False Eyes, Chameleon, Sparks, Aurora, Brindle, Underbelly, Fawn Spots, Ripple, Marked, Pollen, Mist, Streaks, Barred, Nebula, Stitched, Stairstep, Patina, Engraved, Shimmer, Multi-Limbed, Companion, Spectrum, Star Pearl, Thorned Spine, Translucent, Floral Parasite, Frog Throat, Coils, Halo, Maned, Club Tail, Many-Finned, Pelvic Spines, Tailless, Bumble, Frilled, Plumes
Ultra Rare:Detonation, Vibrancy, Leafy, Rosettes, Runemarks, Circuitry, Tobiano, Skunk, Marbled, Koi, Vampire, Frost, Flight Bars, Breeze, Double Crest, Plated Underbelly, Dazzle, Insectified, Glitch, Disassembly, Protofeathers, Fanged, Capricorn, Tentacles, Split Tail, Debris, Curled, Seraph
Legendary:Sandstone, Crackle, Brawn, Neckfrill, Fairy, Somatic