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Thunder Dragons

PHYSIOLOGY

Purebred thunder dragons are sickly creatures that die without the intervention of their Rider. They have smooth skin with no scales, feathers, or hair. They are typically wingless, though this can be changed by their rider. When they are born, they select incredibly intelligent individuals that are capable of building Golems or mechanical contraptions for them to inhabitant. This new body helps them survive. If there is a multitude of qualified individuals, they will choose the most subservient one to be their Rider. Thunder dragons grow to be incredibly long, so their bodies will have to be adjusted over time. The form of their final body obviously varies from dragon to dragon, and their Riders may even choose to adjust the body to better suit racing or hard work long after they hatch.

Default Traits – Wyrm, Artificial Wings, Artificial Limbs, Artificial Crest, Artificial Scales, Artificial Snout, Tufted Tail

TEMPERAMENT

They are conceited from birth and pick the opposite personality in order to have a personal servant for life. Their Riders are typically kind, caring, and selfless–almost to the point of naivete. Even more than that, they are ridiculously intelligent and capable of complex magics or advanced engineering. Thunder dragons are considered untamable and only protect or help their Rider if it is necessary for their survival. They do treat their Riders with more respect than any other creature, but that isn’t saying much. Their Riders often adapt quickly to their servant status, especially since the initial construction of a body is often full of mistakes and this triggers sympathy towards their dragon. Riders may adopt an aloof or superior attitude towards others and are prone to sarcasm. On the other hand, it is possible for thunder dragons to gain the empathetic qualities of their Rider and acknowledge the existence of other creatures.

Known Rider Attributes:

  • Intelligent
  • Kind
  • Selfless
  • Generous
  • Introverted
  • Knowledge-Seeker
  • Sarcastic
  • Naive
  • Tinkerer
  • Imaginative
  • Magician
  • Subservient
  • Eccentric
  • Anxious
  • Self-deprecating

*Riders never have all attributes at the same time.

THUNDER MAGIC

Thunder dragons are incredibly good at detecting their opponent’s health and magical potential. They can notice their opponent’s abilities quite quickly, analyze it, and then create their best attempt at a copy. Being weak creatures by nature, they use body substitutes, powerful electric shields, and short-range teleportation to get out of trouble. They can travel through the electrical currents of wires, though they will need to leave their artificial bodies behind to do so. They can inhabit multiple bodies if their Rider provides it for them. While not on par with the spectacles of Light dragons, they can create crude holographs to portray image messages.

They are capable of reading the memories of inanimate objects and communicating with all sorts of magical constructs and machines. They can even possess machines with enough processing power to handle them. As they grow stronger, they unlock an eidetic memory that allows their Riders to construct an ideal form for them. Oh, and of course, they can shoot out lightning bolts and powerful bursts of plasma magic.

Magic Physiology

On top of the general Tier IV magic effects, your dragon can have these traits. This is only available to dragons with Tier IV Thunder magic or Elemental Anomaly. Feel free to get creative and use things outside of this list.

  • Disassembly
  • Glitch
  • Coils
  • Display
  • Electricity coming from the dragon
  • Auroras floating around it

ELEMENT COLOR RULES

Their most common scale colors are yellow, electric blue, neon green, or any other natural lightning/aurora color. They will occasionally have a pallid or sickly complexion, which desaturates their colors a bit. Gray and black may also appear.

Thunder dragons often have artificial scale plates covering their base colors. If this is the case for your dragon, then all artificial portions may have artificial colors to match. For more information on artificial traits and their colors, click here.

MARKING RARITY:

COMMON: Antennae, Miniature, Display, Whiskers, Maned, Club Tail, Bib, Dart Frog, Rattlesnake, Checkered, Fractal, Brindle, Underbelly, Fawn Spots, Stamp

UNCOMMON: Bearded, Feathering, Spaded Tail, Floral Parasite, Frog Throat, Coils, Halo, Protofeathers, Fanged, Dorsal Spines, Dorsal Fin, Gilled, Webbed Tail, Odd Ears, Extensions, Beaked, Armored, Plated Spine, Appaloosa, Suntouched, Pangare, Magma, Sable, Scorched, False Eyes, Chameleon, Sparks, Aurora, Tobiano, Skunk, Orca, Spotted, Blanket, Striped, Hailstorm, Panda, Collared, Cap, Tipped, Splotched, Rusted, Chroma

RARE: Iridescence , Bioluminescence, Thorned Spine, Translucent, Dazzle, Insectified, Glitch, Disassembly, Brawn, Neckfrill, Many-Finned, Pelvic Spines, Tailless, Bumble, Frilled, Plumes, Boneless, Tattered, Sheen, Gilded, Rabicano, Faded, Emblazoned, Pharaoh, Leafy, Rosettes, Runemarks, Circuitry, Sandstone, Crackle, Ripple, Marked, Pollen, Mist, Streaks, Barred, Comet, Sooty, Dust, Forged, Veined

ULTRA-RARE: Shimmer, Engraved, True Sight, Transparent Skin, Seraph, Curled, Split Tail, Debris, Capricorn, Tentacles, Double Crest, Plated Underbelly, Star Pearl, Spectrum, Roan, Zebra, Detonation, Vibrancy, Marbled, Koi, Vampire, Frost, Flight Bars, Breeze, Wisp, Starry, Stairstep, Patina, Fairy

LEGENDARY: Multi-Limbed, Companion, Shark, Dancer, Nebula, Stitched, Somatic